
In 1979 Alien was a very important movie. Touted memorably by Gearbox Software’s Randy Pitchford in a 2012 walkthrough that showed “actual gameplay.” What players got in 2013 bore little resemblance, and included jankalicious classics like this, which became mini-memes.Editor's Note: Aliens: Colonial Marines, based on the Aliens movie franchise that started in 1979, has been officially cancelled by EA. PC Gamer’s video comparisons, published yesterday, also seem to uphold this.Īliens: Colonial Marines, which launched in 2013, was a game for which the word “infamous” really does apply.

Five years after release, a single letter managed to overhaul the entirety of the enemy AI behavior in the game. While they still charge you perched on their hind legs, they now crawl far more often, flank you using vents and holes in the environment and are generally far more engaged and aggressive. The improvement is immediately recognizable in your first encounters with the Xenos.

ResetEra commenter JigglesBunny said they reinstalled the PC version of the game and followed these instructions. Whenever the game tried to do this, nothing happened. (*disclaimer* this is inferred opinion, I cant see the actual code only bits) In Combat, a Xeno will be forced to switch to a new tether (such as one behind you) so as to flank, or disperse so they aren’t so grouped up etc. This zone tells the Xeno what area is its fighting space and where different exits are. When a Xeno is spawned, it is attached to a zone tether. It controls tactical position adjustment, patrolling and target zoning

Its basically empty or strippedĢ) AttachPawnToTether does ALOT. The unforgettably awful Aliens: Colonial Marines can be fixed - well, “fixed” might be an overstatement, let’s say, “improved” - by changing a single typographical error in a line of code, according to a modder taking part in the sisyphean effort to improve the game.Ī thread over on ResetEra (as spied yesterday by Kotaku, too) discovered this post on ModDB from late October, in which the modder explains what the code is and what is affected when the word “teather” is corrected to “tether.” Here’s the code:ĬlassRemapping=PecanGame.PecanSeqAct_AttachXenoToTether -> PecanGame.PecanSeqAct_AttachPawnToTeatherġ) AttachXenoToTether doesn’t do anything.
